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Experimental Collection
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Download Details
• 10 of our favorite experimental instruments and musical sound design packages.
• Over 12,500 samples (standard pcm .wav)
• Over 676 Kontakt .nki Instrument Presets
• Over 13 GB Installed

*All products require the full version of Kontakt 4.2.4 or higher.
System Requirements
• Windows XP / Vista / 7 / 8
• Intelmac and Mac OS 10.5 or higher.

• Minimum system Requirements:
Dual Core CPU, 2 GB System Ram,
7200 RPM SATA or SSD hard drive
recommended for this library.

• A Full version of Kontakt 5 is required.
Experimental Collection
Label: Soundiron
All Category: Virtual Instruments /
Instrument Types: Drums & Percussions / Sound Effects / Atmospheres & Drones /
Instrument Platforms: NI Kontakt Instruments /
Operating System: Win / Mac /
Download Option
Experimental Collection Price  $299.00
In this transaction you will earn $8.97 Virtual Cash.    
In this transaction a MEMBER will earn $44.85 Virtual Cash.    
Downloadable Product Available once payment is received.



This bundle features 9 of Soundiron's experimental instruments, including Ambius 1: Transmissions, Ambius 2: Systematik, Antidrum 1, Antidrum 2, Cathedral Of Junk, Kazoo, Laundronium, Luminabells, M1 Garand Rifle and Glass Beach, all together at a deep discount!

Products Included:

Ambius 1: Transmissions

Ambius 1 is a massive collection of ambiences, drones, pads and evolving “synth” leads. Every sound was hand-crafted using only organic field and instrument recordings. In fact, no synthesizers were used in the creation of this library at all. We used a variety of custom techniques to blend, warp, shape and layer the sounds, taking them from the realm of the known into that of the very unknown, ranging from simple, clean, tonal leads to compound, constantly moving sound-scapes and textures

*This library was originally published as “Ambius Vol. 1: Transmissions” by Tonehammer.

Deep Sampled Articulations

• Clusterbells – Dark, sustaining bell-like drones with a searing top end, these make for great pads and leads.

• Dig – This set has tonal and textural similarities to a wall of didgeridoos, with plenty of muddy, complex bass and mid tones.

• Musiox – Clean, crisp sustaining bell tones

• Pangubus – Clouds of vast, warm organ-like texture, morphed with deep brass bells


Ambius 2: Systematik

Ambius 2: Systematik represents a huge new step forward in our quest to build a truly flexible and adaptive sample based atmospheric synth. We wanted a broad collection of richly nuanced flavors with the ability to freely layer, blend and reshape a wide mix of percussive, tonal and textural elements into custom multi-layered dynamic and evolving instruments. We wanted a unified and powerful interface to combine detailed performance and tone shaping controls with a wide pallet of experimental and environmental convolution effects. We wanted a built-in tempo-locking step-sequenced filter and LFO engine that could be adapted to just about any other GUI control parameter on the fly without missing a beat. Ambius 2 is all of that and much more.

One of the driving forces behind the development of our second atmospheric synth collection was the desire for a fresh sound based on real organic recordings that was both super flexible for those of us who like to knob tweak and yet still easy to dive into for those who want it to sound great right out of the box with minimal fuss. It allows you to blur the line between lead and ambient textures and just as easily morph between tight, tuned percussive and smooth, dreamy pads. We’ve created a deep pool of elements to choose from and shape, with a wide palette of sonic flavors ranging from fat lo-fi leads to crisp, complex hi-fi soundscapes. All of the sounds we created for Ambius 2 were sourced from live acoustic instruments and hand-sculpted individually into unique and fully customizable playable concepts.


• All sounds designed and created from real, acoustic instruments

• 52 Custom-Designed Transients (impacts) with deep velocity layering and 8x round-robin.

• 116 Hand-Crafted atmospheric loops (both smooth and rhythmic).

• Instrument Designers allow users to mix-and-match any transient with any sustain.

• Layer Builders allow unparalleled creativity for complex acoustic-synthetic hybrids.

• Additional Kontakt 5 presets with tempo-synced rhythmic atmospheres and grooves

• Four selectable filter types with automatable cutoff and resonance

• Our new Kronostepper – sequence filter cutoff and/or resonance in configurable tempo-synced steps

• Kronostepper passthru mode can drive any automatable knob or slider in Kontakt.

• Tempo or Hertz-based Tremolo with automatable intensity


Antidrum 1

The Anti-Drum instruments ranges from work boot stomps to water cooler thwacks, clicking baby toys, wall balls, ukulele and guitar drums, to shock mount thunks and clapping ensembles. Many of instruments have been sampled in orchestral halls and large studio rooms, so they have a natural acoustic verb, which allows easy integration into scoring templates.

*This library was originally published as “Antidrum 1” by Tonehammer.


Deep Sampled Articulations

• Alien Tube – This horrible little thing is a plastic tube with a sliding widget inside, recorded in a small bright hall.

• Boot Stomps – heavy steel toed boots stomping on a hard tile floor, recorded in a large bright hall.

• Clap Ensemble – 4 guys clapping in a small bright hall

• Clap Solo – Close, dry hand and wrist claps and grabs programmed for fast, tight percussion parts.


Antidrum 2

Anti-Drum II pushes the bar even further in terms of abstract percussion. This library is an ideal toolbox for all forms of experimental, industrial, electronic, IDM, glitch, sound design and even for providing fresh and inspiring new material for all types of scoring. The library contains 3,866 samples and 71 different instrument patches that each represent a unique texture.

*This library was originally published as “Antidrum 2” by Tonehammer.


Deep Sampled Articulations

• Air Traffic Control

• Baritone Sax Phrases

• Boom Whackers (10 velo / 10 round-robin / hall)

• Box Bang (hall)


Cathedral of Junk

Sometimes a guy just wants to build a towering castle of steel, plastic, glass and all manner of other glorious scraps that modern progress and consumption has wrought in his own backyard for over 20 years. And sometimes a guy has to fight for the right to keep what he’s built when the powers that be come along and tell him to tear it all down. Meet Vince Hannemann, the “Junk King”, and welcome to his amazing Cathedral of Junk.

*This library was originally published as “Cathedral of Junk” by Tonehammer.


Deep Sampled Articulations

• The Junk Kind Percussion Ensemble

• Bent Cymbal

• Bike Spokes

• Billboard



This library was created with the help of a world-class kazoo ensemble, featuring some of the finest hand-crafted wax paper and plastic wind instruments that money can buy. We gathered together four of the finest kazoo virtuosos in the world to capture this power ensemble collection. We recorded this brilliant sample set in our own private studios.

*This library was originally published as “Kazoo” by Tonehammer.


Deep Sampled Articulations

• Ensemble (w/legato)

• Solo

• Duet

• Vocal Backing



The idea of the washing machine as a piece of musical equipment, while not unheard of, has been fairly limited in its scope. Generally you’ll see the white cube playing a rudimentary spin cycle beat behind a mediocre guitarist who is only vaguely aware of the naturally occurring music which is constantly present in our modern human environment.

*This library was originally published as “Laundronium” by Tonehammer.


Deep Sampled Articulations

• Bang (10rr, 6 velocities)

• Click (10rr, 2 velocities)

• Finger (10rr, 4 velocities)

• Flat (10rr, 6 velocities)



The fragile and inherently musical bell-like aspect of the old incandescent bulb has always fascinated us and we knew that time was running out for this poor little device. That is why we must now bring you Luminabells – the mysterious and angelic essence of the simple ordinary light bulb, captured as a tiny, starry galaxy of humble and yet beautiful sounds. We recorded all manner of sizes and shapes of the old filament style incandescent bulb, lovingly sculpted into a rich collection of tuned and un-tuned percussion, sustaining melodic tones and otherworldly effects.

*This library was originally published as “Luminabells” by Microhammer.


Deep Sampled Articulations

• Over 40 lightbulbs of all shapes and sizes

• Up to 6 velocity layers on every note

• 10 round robins for every velocity layer

• Taps, clicks, clinks, dings, pings, knocks, pops and clacks and other transient impacts


M1 Garand Rifle

This hybrid SFX-Instrument library is designed for professional sound designers, composers, re-recording mixers and music producers. It combines the real-time playability, musicality and control of a virtual instrument with the boiler plate accessibility and flexibility of a classic professional-grade sound effect library, delivered in a convenient a la cart package for easy download and integration into your workflow.


450 SFX, with ready-to-extract regions
21 Pre-Regioned Broadcast Wav Files, ready to extract and export
17 .nki files

42 Bonus custom convolution reverb impulses
171 MB installed (80 MB Download)
16 bit / 44.1 & 48 kHz stereo PCM wav format

Standard sfx library configuration
Deep bwf metadata, including keywords
Custom scripted Kontakt user interface with full automation support


Glass Beach

Glass Beach is all that’s left of a former seaside dumping ground in Fort Bragg, CA. For decades, the townspeople brought their trash and bottles to the sea, dumping it into towering piles those rose high above the surf. After nearly a century, all that remains are the millions of perfectly smooth sea-glass jewels pounded and worn smooth over the many years of relentless sand and tide, covering the water’s edge in the shadow of the ruins of an an old abandoned saw mill complex. These tiny glass beads create a truly unique and peaceful sound as the waves gentle wash over them.

We captured several ocean surf and tide pool ambiences, as well as gentle waterfalls trickling through narrow caves and gullies running down toward the beach from the cliffs above. There’s also useful foley included, with footsteps that can be cut and re-purposed for sand, gravel and even gritty snow in a pinch. We also created a wide variety of tiny percussive elements, using some of the sea glass that migrated to other nearby beaches. Lastly, we used various sound-design tricks to morph the sounds from our journey into tonal and dissonant pads, synth-tones, ambient dreamscapes and disturbing hellscapes.


• Gentle beach and tidepool soundscapes.

• Sea Glass Pebble strikes, bounces, scrapes, shakes, pours and slides.

• Ambient sea cave stream sounds.

• Walk besides our trusty sidekick, Doc. Includes boot and dog footsteps foley.

• A unique collection of tuned synth lead and pad-style textures, including the “Stretched Glass Organ” and “Glass Piano”.

• Drones, special FX, swelling stingers and other unusual creations

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