Evocative, custom-made stone, metal, wood and glass instruments that range in timbre from warm and beautiful to haunting, spine-tingling, mournful and everything in between.
When Impact Soundworks set out to create a new library built from custom, unique instruments, they were initially planning on just a few deep-sampled sounds. However, as the vision for Resonance became clearer, they decided that a whole collection of such deep-sampled instruments would be an incredible tool for all types of composers and producers working in any number of genres. As the recording sessions progressed, they constantly experimented with new techniques, mics and tools; each new sound they discovered was inspiring and had to be included.
As ISW combed through the recordings, they found that the wealth of sounds were ripe for further sound design. With the help of programmer and sound designer Iain Morland, they took it upon ourselves to create a suite of versatile textures, ambiances, pads, basses, leads, impacts and percussion built from the original audio. As with ISW other libraries, they intended for Resonance to be immediately playable, useful and intuitive.
This library was not designed to be “epic” – though you can certainly use it for that. There are countless sample libraries available that focus on big, loud percussion, or dramatic sounds soaked in reverb. Their vision was instead to capture these amazing found & custom instruments in a more intimate setting; close-miced with a touch of room air (and in great depth, of course!) Inspired by composers like Thomas Newman and Danny Elfman, Impact Soundworks hope you will find the wide variety of timbres in Resonance to be as usable as they are inspiring.
Resonance contains a total of 33 "Natural" patches and 49 "Designed" patches built from 14 distinct instruments or ensembles. Many of the instruments were created by Jim Doble of Elemental Percussion, to whom they are very grateful for his fantastic craftsmanship. Others were more simple found metals, such as sheets, pot lids, a music stand, bolts and snare wires. They played the instruments using their fingers, hands, and of course, various mallets (soft, wood, rubber and metal). They also used a cello bow to evoke very different sustained tones.
The Natural patches include multiple mallet types where applicable, as well as tuned/chromatic vs. natural versions and "FX" patches. These FX patches do not include external processing, but include things like scrapes, impacts, glissandi and various other non-traditional or 'prepared' playing techniques. They used a minimum of external processing and editing, instead choosing to leave the natural sound of the instruments untouched aside from minor noise removal and EQ where needed.
The Designed patches are split into six categories: Impacts & FX, Leads & Basses, Tonal Pads, Percussion, Textures & Ambiance, and Keyboards & Mallets. These patches are built on the Natural samples, but in many cases include entirely new audio processed extensively with a variety of tools. Impact Soundworks think you'll find these sounds very useful in any number of styles!
Many of the instruments in Resonance were hand-crafted by Jim Doble of Elemental Percussion, a master craftsman with extensive experience. His tuned instruments proved to be highly sonorous, so we couldn't help but record them with incredible depth and attention to detail. Patches such as the "Gamelan Ensemble" and "Metal Ensemble" consist of multiple instruments being played in unison and produce a tone unlike anything you've heard.
• Over 4,000 pristine 24-bit samples
• Deep sampled velocity + RR layers
• Dry, close-miced sound with a touch of air
• Mallets, fingers, hand and bowed playing
• Tonal, atonal and percussive sounds
• Extensive sound design/FX patches
• Aquarion, stonaphone, pipeharp, wrenchaphone
• Boltophone, glass gong, bass tongue drum
• Glass tongue drum, metal whale drum, metal sheet
• Metal ensemble, pot lids, gamelan ensemble
• Sound design collection